/*
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package Weaponry;

import com.jme3.math.Ray;

/**
 *
 * @author Jake
 */
public class Pistol implements Weapon{

    public Ray shootWeapon() {
        throw new UnsupportedOperationException("Not supported yet.");
    }

    public Integer getDamage() {
        throw new UnsupportedOperationException("Not supported yet.");
    }

    public Integer getBullets() {
        throw new UnsupportedOperationException("Not supported yet.");
    }
    
}
